As the younger generations grow more familiar with video games, their efforts to sustain face to face relationships will deteriorate. We are in essence, transitioning from a physical to technological based society with all interactions being that of virtual experiences. Through this unfamiliar process there is a vague line of reality, meaning that our youth often gets caught up in the fictitious parts of video games and as a direct result we have the capabilities to make concerning connections from violent video games to real life scenarios. This problem becomes drastically amplified when these unrestrained video games have superior detail and connection to current world events, such as war or popular prejudices. All this being said, video games provide an outlet to the younger generations and help relieve their need for violence. It is only when people’s relationship to this form of technology succeeds that of the real world that an unavoidable problem arises. Its occurrence is caused from the confusion of what is right and or ethically acceptable, and what is morally wrong. It could be assumed that it is not the video games that spark violence, but rather the people bonding to them. So my question to you is, should there be more restrictions on video games in hopes to prevent this over connection or shall it continue to maintain in that hands of individual parents?
21 Comments
Blazen
11/8/2020 05:48:22 pm
Video games are not the problem. It’s the parents that are the problem. If a child does not feel comfortable at home how can they feel comfort anywhere? Video games are an outlet and for most take their mind away from the stress in there life. Taking them away or even restricting in a way would cause even more kids to go berserk. Parents will point the finger wherever they can when it’s their own fault. Sometimes all it takes is just associating more with your child and knowing how they really are.
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Dillon
11/8/2020 07:14:11 pm
Kids do need to feel comfortable at home and when they don’t they may use video games excessively. Parents should make their kids interact with them at home and kids won’t play as many video games.
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Johnathon Simmons
11/8/2020 07:18:17 pm
A lack of parenting is the cause of so many problems. If something is causing a problem in a child's life, isn't it partially, if not mostly, on the parents of a child to address this?
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Eli
11/8/2020 07:41:19 pm
Parents top priority should be spending time with their kids and if not can result in misbehavior. However it is also proven that what kids surround themselves with is what they do. So, excessive amounts of violent video games can cause the same thing.
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Caden Caywood
11/8/2020 06:43:57 pm
Video games do not directly produce violence but rather introduce the concepts as regular behavior, especially when affecting younger children. Most games give the impression that one can harm others without any repercussions. In games such as Grand Theft Auto, players can get away with countless murders before having any digital cops get involved and try to stop them. These repeated actions by young kids construct a mindset of viewing their harmful actions as typical and commonplace. Later, when these same children get older, they still consider their previous computerized deeds as acceptable and tend to unintentionally go back to them. These big violent acts committed through a video game as a child make adults more likely to revert to small acts of violence in the future. Restrictions won't make a difference, parents must control what their kids play and witness.
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Dillon
11/8/2020 07:16:34 pm
Introducing violence is a big problem with video games. It gives young people ideas like you say that show when they are adults.
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Johnathon Simmons
11/8/2020 07:21:20 pm
So you are saying that video games normalize violence? They certainly give the image of putting a person on the other end of a weapon but does this truly have the same effect of that in real life? Or does it have a dulling effect of the real life version? If that's the case, should there be some kind of age restriction like there is on alcohol where ID must be present to purchase?
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Will
11/8/2020 07:28:42 pm
If such data supports individuals portraying violence from a direct result of participating in violent video games, don’t you think there should be a nation wide restriction on the contents within such a game?
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Johnathon Simmons
11/8/2020 07:16:42 pm
Video games have an age recommendation like most everything. The problem isn't necessarily the games themselves but the lack of discipline and enforcement of these recommendations. Parents don't give much attention to what is happening on their children's screens. Like all things, there's a time and place but for most kids, the time and place for video games is not now. Parents are where the difference will be made if a difference happens.
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Will
11/8/2020 07:25:00 pm
That is a valid point, I side with your statement on how parents will be the difference if or when change happens. However do you feel it is completely up to them or can the blame be distributed to more individuals than just the parents?
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Eli
11/8/2020 07:30:36 pm
Parents interaction with what video games plays do play a big part of how they develop and if the game that they are playing is age appropriate.
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Caden Caywood
11/8/2020 07:32:42 pm
I agree that parents do not pay attention to the age limits on games or the content of the games their children are playing. It would be very difficult but if possible, restrictions on who can buy games for whatever age their child is could solve the problem.
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Eli
11/8/2020 07:24:47 pm
Video games are not a helpful part to our society. They create a diconnection from people, waste time with real world situations and mess with the peoples morals. That being said I do not believe restricting everything extremely is a good move to our society. The way things are with the Entertainment Software Rating Board setting age restrictions on video games to help prevent young people from growing up too fast.
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Caden Caywood
11/8/2020 07:35:57 pm
The Entertainment Software Rating Board intends to prevent this but there really is no way to restrict certain content from minors without parental involvement. They mean well but it's pointless if the parents do not abide by it.
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Aidan Adams
11/8/2020 07:46:37 pm
Video games are a helpful part of our society. They keep people busy and give them something to look forward to. It allows the weak people comfort so they don’t achieve more. It bolsters profits for video game developers which employs thousands. Video games also allow people to chill with strangers and build experiences with them virtually.
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Sam
11/8/2020 07:42:00 pm
Video games tend to be most popular among the pre-teen and young adult age group. This is by far the most influential time in a child's development and they tend to follow what is happening in their environment. That being said, if they are taught the vast difference between reality and computer simulation, then they will inherently not be affected by playing violent video games. Unfortunately there are many parents that don't see the issues arising in this subject so there should be some restrictions placed. The biggest issue is that our society has taken acts of violence such as war, killing, and murder and turned them into something to joke about. Until we can be sure that they know it shouldn't be taken lightly, there has to be limitations and censorships on what is being exposed through video games.
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Aidan Adams
11/8/2020 07:43:24 pm
These violent video games are making money and fueling the economy. In this day and age, if one decides to dedicate themselves to video games they have a chance at winning prizes and what not from gaming leagues. It’s a growing phenomenon that will eventually overtake sports. If this can help people become wealthy, why the hell would we ban it? The parents must be able to call the shots for their own children. If children are allowed to learn how to play video games as a child, they will be amazingly talented with video games as an adult. By not letting kids play video games, the nation would be holding back its own people from practicing for the future video game olympics.
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Sam
11/8/2020 07:49:31 pm
As gaming becomes more of a sport and even a career, I do agree that it becomes less of what the game itself is portraying and more what someone can get out of it.
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Dillon
11/8/2020 07:44:38 pm
Video games provide an outlet for many kids, but at a certain point it becomes excessive. When video games are just for fun here or there that is perfectly fine and can be a good way to pass time. But, if they are played constantly and consume someone’s life that is a problem. People begin to care too much about a fictitious game in their life. That is when the game becomes real and people may act violent because of them. Overall, parents should be the ones to regulate these games and hopefully ensure that they are not consuming their children’s lives.
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Aidan Adams
11/8/2020 07:48:19 pm
Like with everything there must be a balance with video games. I think video games become far too addicting for kids and adults and forms into a form of escapism. Parents in the future will be more informed on video games I think since they grew up with this generation of gamers.
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Sam
11/8/2020 07:53:48 pm
The point where video games more or less take over someone's life can be over stimulating. If there is not someone regulating their engagement and playing time, then that's where it can be detrimental to their perception of the game versus reality.
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