In a world that is constantly changing and has important news to be presented every day, people look to the media and news sources for insight on everything that is going on around them and what is expected to happen in the future. The media is relied on by the public to present new information and truthfully inform them on all important topics relevant at the time. But, not all news outlets are always completely honest when reporting to the public and viewers. Sometimes stories are spun to create a false perception of an event or someone's actions, and other times stories are just blatant lies. If the media cannot be trusted to present the truth and be honest 100% of the time, how can anybody know what to believe and how to prepare for the future? Is it the media's job to only report facts to the public, or are different news sources supposed to persuade people by doing whatever it takes even if that might mean lying? In a poll done by Pew Research, nearly 60% of Americans would prefer if the media did not add their views to a story and just stuck to pure facts. The question then has to be asked, does the media need to face some form of punishment, maybe a fine, if caught reporting false stories and lies? Or, should they be allowed to present stories however they see fit?
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As the younger generations grow more familiar with video games, their efforts to sustain face to face relationships will deteriorate. We are in essence, transitioning from a physical to technological based society with all interactions being that of virtual experiences. Through this unfamiliar process there is a vague line of reality, meaning that our youth often gets caught up in the fictitious parts of video games and as a direct result we have the capabilities to make concerning connections from violent video games to real life scenarios. This problem becomes drastically amplified when these unrestrained video games have superior detail and connection to current world events, such as war or popular prejudices. All this being said, video games provide an outlet to the younger generations and help relieve their need for violence. It is only when people’s relationship to this form of technology succeeds that of the real world that an unavoidable problem arises. Its occurrence is caused from the confusion of what is right and or ethically acceptable, and what is morally wrong. It could be assumed that it is not the video games that spark violence, but rather the people bonding to them. So my question to you is, should there be more restrictions on video games in hopes to prevent this over connection or shall it continue to maintain in that hands of individual parents?
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June 2021
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